Activities

The SeriousGeoGames Lab develops game-based activities to share our research and inspire people to take action on environmental issues. We specialise in developing virtual reality and 360 video activities. Below you see a selection of our activities, each has its own page including more information, such as additional resources and a description of the science that inspired them – just click on the link in their titles.

360 Flood Stories

Storytelling is a powerful method to share information and engage an audience. The 360 flood stories bring the real-life testimonies of those caught up in flooding to life through 360 videos and animations.

Crabby’s Reef

Crabby’s Reef is a classic arcade-style game where you play as Crabby, a crab, exploring your reef in search for food. You also have to watch our for octopuses that want to eat you. The game introduces ocean acidification through its impacts on marine animals – increasingly acidic water makes it harder for them to find food and avoid predators.

Flash Flood!

Flash Flood! is a game-like application that uses virtual reality to show you what it is like to be in a river valley when it floods. It was built using real survey data from the Thinhope Burn valley in the UK, and based on the impacts of a real flood. Featuring voice-overs from researchers on the project, it highlights issues of geomorphic processes (like erosion and deposition) and dating past flood events.

Inundation Street

Inundation Street is part of a virtual town. The 360 video demo shows you what it could be like to wake up and find your house flooding, before taking you through some simple steps that can be taken to drastically reduce the impacts should the worse happen. It is planned to develop this pilot project into a full blown, multiplayer, cabinet-based, virtual reality game.

Humber in a Box

Humber in a Box was our project and used virtual reality to show you how sea level rises would influence tidal flood risk around the Humber Estuary, UK. It used an innovative merging of a gaming engine (UNITY-3D) and a research-grade environmental model code (CAESAR-Lisflood), and the application modelled the tidal flows and adjustments to see level live.