The SeriousGeoGames Lab works on a range of projects, including earth science research and research in public engagement with that research. Below you can find details and outputs from some of the projects we have worked on.

Flash Flood! (Natural Environment Research Council programme Flooding from Intense Rainfall)

Flash Flood! is a game-like application that uses virtual reality to show you what it is like to be in a river valley when it floods. It was built using real survey data from the Thinhope Burn valley in the UK, and based on the impacts of a real flood. Featuring voiceovers from researchers on the project, it highlights issues of geomorphic processes (like erosion and deposition) and dating past flood events.

Inundation Street (Engineering and Physical Sciences Research Council project Data Assimilation for the Resilient City)

Inundation Street is part of a virtual town. The 360 video demo shows you what it could be like to wake up and find your house flooding, before taking you through some simple steps that can be taken to drastically reduce the impacts should the worse happen. It is planned to develop this pilot project into a full blown, multiplayer, cabinet-based, virtual reality game.

Humber in a Box (Higher Education Innovation Fund project Dynamic Humber)

Humber in a Box was our project and used virtual reality to show you how sea level rises would influence tidal flood risk around the Humber Estuary, UK. It used an innovative merging of a gaming engine (UNITY-3D) and a research-grade environmental model code (CAESAR-Lisflood), and the application modelled the tidal flows and adjustments to see level live.

By Tide of Humber (Arts and Humanities Research Council programme XR Stories)

This project is led by Stewart Mottram and Briony McDonagh at the University of Hull, with SeriousGeoGames and Betajester. The project will virtually reconstruct seventeenth century Hull from the time of poet Andrew Marvell and show how storms surges and flooding might have impacted the city at that time. The output will be a virtual reality application for people to explore historic Hull.

Chris Skinner is using the CAESAR-Lisflood model to reconstruct flooding in seventeenth century Hull. The model outputs will be used in a virtual reality application exploring the historic city.

Earth Arcade Academy (Natural Environment Research Council programme Engaging Environments)

The Earth Arcade Academy will support researchers at the Energy and Environment Institute to design, deliver, and evaluate their own public engagement activities, based on their own research. By working with experiences engagement workers, members of the Academy will be inspired in different ways to share their work, and through training in often under-appreciated aspects (such as risk assessment and safeguarding) it help to remove barriers for them starting their own projects.