We are super-super-super excited to tell you we will be bringing our Flash Flood! VR game to the Natural History Museum in London. We will be joining a series of other exhibits as part of the Museum’s half-term Operation Earth showcase, and we will be there from the 29th of May until the 31st of May, 11am to 4pm each day. To find out more about this event, click here.
In the last couple of years we have been at the Science Showcases for the Natural Environment Research Council (NERC) – Into the Blue and Unearthed. This year, NERC are doing something a little different, working with museums and science centres to bring their Operation Earth family science show to people up and down the country. To learn more about Operation Earth and to find an event near you, click here.
We are also very excited that we’ll be joined by our friends from the University of Reading, and the NERC-funded Flooding from Intense Rainfall project (FFIR) – the project for which Flash Flood! was designed. At the event you can play Flash Flood! and meet the scientists whose research inspired it, both from Reading but also the Energy and Environment Institute (EEI) at the University of Hull.
Last year we took our Flash Flood! game to the NERC Science Showcase, Into the blue. We had an amazing time, and you guys seem to as well as we were voted as one of the most popular exhibits. Read about what we got up to here, and also check out our article in NERC’s magazine Planet Earth.
We are very excited therefore to be returning for this year’s NERC science showcase, UnEarthed, held at the Dynamic Earth centre in Edinburgh. You can find more details on their website – tickets for the public days are free.
The stand this year, Keeping Back the Floods, is organised by the Energy and Environment Institute, University of Hull. It features two of our popular Virtual Reality games – Flash Flood! and TideBox (formerly Humber in a Box) – and will let you get hands on with the cutting-edge of flood risk science and the latest in gaming technology.
We are very, very excited to be able to unleash our YouTube version of Flash Flood!
You can view this on a PC, but it’s best viewed using a phone or tablet where the motion tracking allows you to easily view the full 360 view. If you have a cardboard headset, such like our #ISurvivedTheFlashFlood VISRs, then hit the goggles icon on the video, stick you phone in and try the Flash Flood! VR experience yourself. It’s even better with headphones.
The #ISurvivedTheFlashFlood VISR VR Headsets – the ideal way to view Flash Flood! on YouTube
Do keep your eyes on our Twitter, Facebook and this blog – we hope to release more YouTube videos like this in the near future, as well as support to use this is the classroom.
If you want a copy of our full game version, it is now free to download on SourceForge.
Finally, thank you NERC for the funding, and thank you BetaJester for the development.
The goal of SeriousGeoGames is to explore the use of games, and gaming technology, to enhance the teaching, research and communication of earth sciences. As such, we don’t want to keep our games to ourselves, but rather want to share them as widely as possible.
To that end, we are inviting you to become a registered SeriousGeoGamer – simply contact us at seriousgeogames(@)gmail.com and provide us with the following details –
Your institution, school, company etc.
How you intend to use the applications
In return, we will send you a link from where you can download the software and guidance notes. (Please note, if you wish to use this on a network you will need to get permission to install 3rd-Party software)
By becoming a user, you agree to use it only for non-commercial activities, and we also want to hear from you about how it goes. Any stories or pictures we can share on our Twitter or Facebook Page are particularly welcome.
It’s been a busy couple of weeks for SeriousGeoGames. A few weeks ago we finally got hold of the brand new Oculus Rift and, thanks to the excellent BetaJester, we have Flash Flood! running in Virtual Reality – we’re biased, of course, but it is truly awesome!
The second bit of news is about your first chance to try it – we’re very happy to have been invited back to Hull’s premier arts and cultural festival, the Freedom Festival, as part of the University of Hull science exhibits in Queen’s Gardens. You will be able to try Flash Flood! VR during the day on Saturday 3rd and Sunday 4th September 2016. There will be lots of other great exhibits, and speakers for Soapbox Science.
Chris demonstrating Humber in a Box at Freedom Festival 2015.
We immediately pack up the kit and get on a train to Plymouth for the annual meeting of the British Society for Geomorphology. Chris Skinner will be demonstrating the application and will also be presenting a talk on the science behind Flash Flood!.
Our next event will be the Natural Environment Research Council (NERC) event, Into the Blue at the end of October. We’re really looking forward to this and will hopefully have several sets of kit running Flash Flood! underneath the wings of a Concorde – there will be numerous scientists from the Flash Flooding from Intense Rainfall project on hand to talk about their research (as well as the other 47 exhibits and tours of a research aircraft) – we will post more details soon!
#NERCIntoTheBlue – A Science Festival under the wings of Concorde!
We are very happy to announce we will be launching Flash Flood! Desktop officially on March 10th 2016, at the Early Career Researchers meeting of the NERC-funded Flash Flooding from Intense Rainfall (FFIR) project.
Flash Flood! was designed to act as an outreach tool for the NERC-FFIR project, and was funded by the project’s Public Engagement fund.
The application places a user inside a virtual river valley as it experiences a catastrophic flash flood. The flood causes massive changes to the geomorphology of the river through processes of erosion and deposition, changing the shape of the river, stripping out plants and trees, and even moving boulders. This is all based on a real event that happened in 2007 on a small river in the uplands of the North of England.
The Flash Flood! virtual valley (left) and Thinhope Burn on which it is based (right)
The Flash Flood! valley is built using data collected by geomorphologists (scientists who seek to understand the changing shapes of the planet’s surface) in the field, both before and after the actual flash flood event, and the animation of the flooding is based on results of computer modelling.
It is expected in the Summer of 2016 that Flash Flood! VR will be available once the latest Oculus Rift and Oculus-Ready PCs have been shipped.
Copies of the software can be made available freely by registering as a user – do this by emailing the SeriousGeoGames (at gmail dot com) Gmail account. We will be progressively adding supporting materials and class guides alongside the software.