We hope you are all keeping yourselves as safe as possible during the current period. We are very much missing being out and about and sharing our games and activities with everyone. To help share some of our work, Chris will be making short video tutorials and the first revisits the very beginnings of the SeriousGeoGames Lab and how we model the impacts sea level rise will have on flood risk.
The model used by Chris in the video is the Beta version of Humber in a Box (our first virtual reality activity) as used at Hull SciFest in 2014. The model code and data from this model were used by the developers to build into Unity-3D and add the beautiful, immersive, graphics. Sadly, Humber in a Box can no longer be used but you can get an idea of what it was like in the video below.
To go alongside the new tutorial, we are making the files for Humber in a Box Beta available so you can try it at home. It should run reasonably well on any modern PC. For a guide on how to get it running, skip to 10 minutes through the tutorial. Files can be downloaded from here.
Don’t forget to check out our previous post on how to use Flash Flood! from home too.
Freedom Festival is THE event in Hull. It all began in 2007 in celebration of the 200th anniversary of the abolition of the slave trade, an act passed after decades of work by Hull-born independent MP, William Wilberforce. Since 2007 it has grown massively, and in 2018 the festival had over 130,000 visitors.
“Excellent arts and culture can change lives and communities, by transmitting fundamental human values and inspiring all ages to embrace and celebrate freedom. We’ve seen it. It may be no surprise then that our ambition is founded on the legacy of Hull-born freedom advocate, William Wilberforce” – Freedom Festival website.
Chris demoing Humber in a Box at Freedom Festival 2015
SeriousGeoGames has been involved in three previous Freedom Festivals, starting in 2015 when we demoed Humber in a Box, and including 2016 when the virtual reality version of Flash Flood! was demoed to the public for the first time. With the Earth Arcade, we have the perfect opportunity to take things to the next level, and the Earth Arcade at Freedom Festival really will be something special.
The name Earth Arcade is meant to loosely evoke a sense of Arcadia – a mythical utopia where human society and the natural world live together in harmony. This is the future we hope for, the future we are striving to build, and we hope to inspire others to come with us on that journey. To create our mini-Arcadia we have teamed up with colleagues from the University’s School of the Arts to design the exhibit.
We will be exploring the impacts of the world’s most pressing environmental issues through our activities Flash Flood! Vol.2, Plastic Fishing, Top Trumps: Rivers, and small games on our Ipad stations. You will be able to find out how climate change and sea level rise will impact our city, Hull, and the wider Humber through our new and improved Rising Tide game on our big screen.
Freedom Festival will also see the debut of an exciting new activity space. The Forest is something a bit different to the rest of the Earth Arcade, and sci-comm in general. It is a quieter, reflective, and mindful space where people can sit and think about nature, with a small library of stories and ideas and crafts and workshops to inspire people to engage with nature more. We will be using theatrical and scenographic techniques to help people engage, such as interactive soundscapes.
Finally, we will be offering advice on how people can respond to the environmental issues explored, offering them the chance to sign up to becoming an Earth Arcade Champion by committing to making small changes in their own lives.
It is going to be brilliant and we hope to see you there!
We have had a fantastic and extremely busy 2018. Definite highlights have been the redevelopment of Flash Flood!, exhibiting in the Natural History Museum, and obviously, launching the Earth Arcade. In fact we have been so busy, we’re going to show you our highlights month-by-month.
We had over 80 school pupils from Newland St John’s visit us and try Flash Flood! and River in a Box as they learnt about flooding.
Our founder and SeriousGeoGamer, Chris Skinner, was awarded a University of Hull Research Excellency Award for Outstanding Impact, Outreach or Engagement, for his work with SeriousGeoGames.
In March we took Flash Flood! along to demonstrate at the Flood and Coast conference. We were part of a stand promoting our new home, the Energy and Environment Institute at the University of Hull.
The Energy and Environment Institute stand at Flood and Coast 2018.
2018 saw the first ever, unofficial, Games Day at the European Geoscience Union‘s General Assembly in Vienna, Austria. Chris Skinner convened a full science session sharing how researchers use games to research, teach, or share geosciences, and then in the evening over 200 scientists came together to play the games.
Promotional image made for the EGU Games Day 2018.
Articles featuring Flash Flood! were published in Teaching Geography and Geographical Review magazines.
In May we started putting together the kit and branding for the Earth Arcade, and its fist outing was supporting a visit of a delegation from the New Partnership for Africa’s Development (NEPAD). We even featured on the front page of their newsletter.
Chris Skinner demonstrating the Earth Arcade interactive touchtable.
The kit we put together includes five full VR stations and a large interactive touchscreen table.
Later in the month we spoke to over 500 members of the public at the Natural History Museum, as we were joined by colleagues from the University of Reading to demonstrate Flash Flood!. The event was part of the Museum’s half-term programme supporting NERC’s Operation Earth.
Demonstrating Flash Flood! at the Natural History Museum.
Chris Skinner shared Flash Flood! at the Natural History Museum with a Nature Live talk.
We were invited to participate in the Living with Water project’s Hulltimate Challenge event, and we took a copy of Flash Flood! down to Queen Victoria Square, central Hull, to support the press launch of the event. This was the first time we used the branded Earth Arcade kit in public.
We launched the Earth Arcade officially to colleagues within the University of Hull with an event held in the Map Library of the Cohen Building.
Setting up the Earth Arcade branding for the first time in the Map Library.
In September things got really busy! We started by once again teaming up with BetaJester to redevelop Flash Flood! for our new Earth Arcade kit – Vol.2 features sound effects, voice overs, improved graphics, and greater realism.
As part of the British Science Festival, hosted at the University of Hull, we took three activities down to Humber Street for an evening science street party. We demoed Flash Flood!, Humber in a Box, and our touchscreen table.
Earth Arcade assets at the British Science Festival.
At the Hull Science Festival we officially launched the Earth Arcade to the public and exhibited a mini-festival within the festival itself. In our Earth Arcade we showed the Flash Flood! Vol.2 for the first time, Plastic Ocean Fishing, Flood City – Hull, Humber in a Box, and a collection of Top Trump card games.
The first ever Earth Arcade at Hull Science Festival.
For the second time we were nominated for the HEY Digital Award for Best Use of Technology in Education, but lost out to the excellent Ron Dearing UTC.
We collaborated with colleagues across the University to use our games and research to help with teaching students, including assisting with modules in Drama, Digital Media, and Computer Science.
A delegation of flood risk practitioners from Sweden were visiting Hull to learn from the local City Council and the Living with Water project. We were invited to share Flash Flood! Vol.2 with them, and even got a tour of the Hull Tidal Barrier.
At the end of the month, Chris Skinner spoke to over 50 City of Culture volunteers about the University of Hull’s research into plastic pollution and the #MyPlasticPledge project as part of a masterclass for the launch of the Hull Refill scheme.
The big event of October was the Living with Water’s Hulltimate Challenge – a huge 10 km assault course around the centre of Hull. The Earth Arcade was a sponsor, we exhibited Flash Flood Vol.2 and Ocean Plastic Fishing, and large team from the Energy and Environment Institute successfully completed the course.
Team EEI and the Earth Arcade at the Hulltimate Challenge.
We were invited to bring the Earth Arcade to the Manchester Science Festival via a Platform for Investigation at the Manchester Museum of Science and Industry. This was our first ever plastic pollution focused event.
PI – The Problem with Plastics at Manchester Science Festival.
The University of Hull stand at Scarborough Science and Engineering Week won an award for Most Informative Exhibit, and we were pleased to be part of this stand with Flash Flood! Vol.2.
November saw Flash Flood! come home. The original Flash Flood! was produced for and funded by the NERC Flooding from Intense Rainfall (FFIR) research programme, and with the programme coming to a conclusion we were invited to provide a Games Room at the final showcase for the event at the Royal Society, London. We brought along the full set of Flash Flood Vol.2, Flood City – Hull, and were joined by games from University of Reading and Sam Illingworth of Manchester Metropolitan University.
Exhibits and the Earth Arcade at the NERC-FFIR Showcase.
The final public event of the year for us was using Flash Flood! Vol.2 to promote the Energy and Environment Institute at the Scarborough Business Day, where the keynote speaker was former Deputy Prime Minister, Lord John Prescott.
The EEI stand at Scarborough Business Day
We ended the year as we begun with a visit from pupils from local schools who used Flash Flood! Vol.2 as part of a workshop looking at flooding and geomorphology.
Finally, we were part of a team including #MyPlasticPledge and Kids Against Plastic looking at how we can all reduce the amount of plastic waste we produce at Christmas, with the 12 Days if Plastic-free Christmas.
2019 promises to be an equally busy and exciting year and will see the development of new games, including Inundation Street (an urban-based VR flood simulator), and Resilience (a collectible card game). It is also sad as we say farewell and good luck to SeriousGeoGame veteran, Chloe Morris, as she travels to Australia to start the next stage of her career – we will miss you Chloe!
Good bye Chloe… 🙁
Thank you everybody who has supported us in 2018, and a special thank you to all the volunteers who have helped us bring our games to the public – we really couldn’t do it without you.
TideBox is one of several development projects we have ongoing. It is being developed by Seed Software students in Computer Science, University of Hull, and they are currently working in a ‘sprint’ period where they dedicate a chunk of their time to the project. They sent us a report for the blog to summarise their progress, but first, check out the video they send showing the development scene –
TideBox (Humber in a Box 2) is a user-interactive application designed for demonstration purposes to simulate the Lisflood hydrodynamic model in real-time using Unreal Engine 4, C++ and Blueprints.
The current build features the use of a custom built data parser that allows us to take real-world DEM terrain and hydrological data of the Humber area and convert it into a .csv format that can be easily imported into Unreal Engine 4 and read into the application at run-time using Blueprints.
The heightmap data is then mapped onto a procedural mesh during a process in which each vertex’s position is deformed in the Z-direction (up) in order to generate a realistic terrain mesh that stands as a recreation of the imported data.
The data pipeline that enables this to happen has been purposely designed to be highly flexible and should allow for a wide range of data domains to be imported without issue.
Around the simulation room are a variety of panels that display useful information about the current scenario. In the first scenario, these include: old maps of Hull and the surrounding area as well as various facts about tidal flow.
There are three camera modes featured in the current build: the visitor camera, the table camera and the floating camera.
The visitor camera acts as the default camera and simulates how a human might view the simulation. For this reason, this camera will be the only camera available in VR mode.
The table camera prevents user movement but allows them to toggle between various preset positions that overlook important and key areas of the simulation.
The floating camera acts as a free camera that is able to fly around and capture the scene from anywhere inside the simulation room.
A day-night cycle has been implemented to act as an indication to the demonstration supervisor that the current demonstration slot is coming to a close.
The current development roadmap seeks to include a full implementation of the Lisflood hydrodynamic model that interacts with the terrain in real-time, the inclusion of various flooding scenarios and full VR support.
Last year we took our Flash Flood! game to the NERC Science Showcase, Into the blue. We had an amazing time, and you guys seem to as well as we were voted as one of the most popular exhibits. Read about what we got up to here, and also check out our article in NERC’s magazine Planet Earth.
We are very excited therefore to be returning for this year’s NERC science showcase, UnEarthed, held at the Dynamic Earth centre in Edinburgh. You can find more details on their website – tickets for the public days are free.
The stand this year, Keeping Back the Floods, is organised by the Energy and Environment Institute, University of Hull. It features two of our popular Virtual Reality games – Flash Flood! and TideBox (formerly Humber in a Box) – and will let you get hands on with the cutting-edge of flood risk science and the latest in gaming technology.
This is the Humber, showing the region immediately north of South Ferriby, with Read’s Island and the Old Warp sandbank.
The background is a visualisation of LiDAR data, a high resolution laser scan of ground heights. It’s made up of several scans over the period 1998 to 2016.
The green dots and red lines show the location of a bathymetric survey performed in 2016. This uses an instrument called a multibeam which scans the surface below water, s the green dots show the location of the channel used by shipping in 2016.
It’s clear from the background data that when the LiDAR scan was taken there was no channel, so at some point the channel in the Humber has shifted and eroded into the sand bank. The Humber is indeed dynamic, and this causes problems when we try and predict what will happen in estuaries using computer models which do not allow for changes like this.
All data available via the Environment Agency’s Open Government License portal.
If you’ve been to an event and played one of our games, you will have most likely also seen the River-in-a-Box mini-flume. This is a big box of plastic sand, through which water flows, building miniature rivers.
Xuxu setting up River-in-a-Box for Hull’s Freedom Festival in 2015
I’ve been trying to recreate this in a computer model called Caesar-Lisflood – the model that is built into TideBox. Caesar-Lisflood not only simulates water flows, but is designed to simulate the movement of sediment (mud, rocks, stuff like that) to show how geomorphology processes – erosion and deposition – change the landscape. My latest attempt is below, and there are many, many problems with it.
Let me explain why this is an issue. Caesar-Lisflood was designed to simulate changes to large areas (eg, whole river basins) over a long time (more than 1000 years often). If it were an athlete, it would be Mo Farah – lean and quick, keeps a steady pace, and although capable of a sprint when required, it’s there for the long-haul. Trying to use it to simulate the River-in-a-Box is like trying to make Mo Farah compete in the 100 m sprint – he is not optimised to do this in way another athlete, say Usain Bolt, is.
The main problem we have is that this video shows nearly two weeks of processing on the computer. That is slow – slower than the time it is trying to simulate (a few hours’ worth of changes in the River-in-a-Box*). One of the purposes of computer models is that they are much quicker than real-life so the fact this is far slower means, scientifically, it isn’t much use.
There is also instability – you will see areas in the flow which look like a chequer’s board and this is too much water being moved downstream that the physics in the model then immediately moves it back upstream, and this continues, back and forth. It’s a bit like when you were a kid when you ran down a hill and went so fast your feet couldn’t keep up so you tumbled over – we can help the model to stop doing this by instructing it to slow down in certain areas, such as restricting the amount of water it can move from one place to another in one go.
As it is, this is a pretty (yes, it is pretty) rubbish piece of modelling (my fault, not the model’s), but there is potential here. We use flumes, which are like River-in-a-Box but bigger and more advanced, to better understand how landscape change. We use computer models in a similar way, and the physics we learn from the flumes helps us develop the models. The ability to simulate the flume environments in a computer model would be a useful one as we would learn more about how our experiments work, what their weaknesses are, and how we can make them better. This in turn will improve our ability to simulate the real world and, for example, forecast risks like flooding with better accuracy.
I hope to share more of this experiment with you as it develops. Thanks for reading.
*Actually, technically, it is still quicker than real-life. As Caesar-Lisflood is like Mo Farah, to help it out I made the course more like the 10,000 m. All dimensions and times in the model have been multiplied by 100, so for each centimetre in the River-in-a-Box the model is told it is a metre. Likewise, to simulate an hour the model is simulating 100 hours (the video shows more than 28 days of actual simulated time). The only thing not scaled in this way is the size of the sediment, which is kept at 0.0003 m.
Ok, I’ll admit, we’ve been a little quiet of late. But that doesn’t mean we haven’t been busy working on new games to fascinate and entertain you at future events.
At the NERC science showcase, Into the blue, we won one of the four prizes and this has allowed to develop Flash Flood! further. We’ll be using the prize to make interactive YouTube walk-throughs of the game meaning anyone with an internet connection can try it, and using a cardboard headset can even get a sense of the VR.
Dr Matt Perks – @catchmentsci – demonstrating Flash Flood! at Into the blue
Last September we began working with students from SEED Software on two (yes, two!) projects. The first is a rebuild of Humber in a Box, making it smoother and more intuitive – this new iteration of the game will be called TideBox, focussing on the science of estuaries more generally than just the Humber (although the Humber still features prominently).
Development shots from Defend the City
The second is our most ambitious project yet – Defend the City. The games uses the CAESAR-Lisflood model to simulate the flooding in our town, Uncanny Valley. The player(s) get to build in their own flood defences on the attractive 3D environment, and then see just how successful they have been. It will be used during workshops, and will convey two key issues of flood defence –
You can never eliminate flood risk completely
Flood Managers have to strike a balance of cost and benefit with any scheme
We hope to debut all three of these projects at Hull Science Festival, April 2-4 2017. It is free but you will need to pre-book some activities.
Finally, if you want learn more about the Humber, its landscape and how it has inspired poetry, you can hear SeriousGeoGamer Chris Skinner on the Radio 4 Seriously… Podcast ‘I, by the Tide of Humber‘.
It’s been a busy couple of weeks for SeriousGeoGames. A few weeks ago we finally got hold of the brand new Oculus Rift and, thanks to the excellent BetaJester, we have Flash Flood! running in Virtual Reality – we’re biased, of course, but it is truly awesome!
The second bit of news is about your first chance to try it – we’re very happy to have been invited back to Hull’s premier arts and cultural festival, the Freedom Festival, as part of the University of Hull science exhibits in Queen’s Gardens. You will be able to try Flash Flood! VR during the day on Saturday 3rd and Sunday 4th September 2016. There will be lots of other great exhibits, and speakers for Soapbox Science.
Chris demonstrating Humber in a Box at Freedom Festival 2015.
We immediately pack up the kit and get on a train to Plymouth for the annual meeting of the British Society for Geomorphology. Chris Skinner will be demonstrating the application and will also be presenting a talk on the science behind Flash Flood!.
Our next event will be the Natural Environment Research Council (NERC) event, Into the Blue at the end of October. We’re really looking forward to this and will hopefully have several sets of kit running Flash Flood! underneath the wings of a Concorde – there will be numerous scientists from the Flash Flooding from Intense Rainfall project on hand to talk about their research (as well as the other 47 exhibits and tours of a research aircraft) – we will post more details soon!
#NERCIntoTheBlue – A Science Festival under the wings of Concorde!
Chloe Morris, a PhD student at the University of Hull, recently presented her research at the British Geological Survey’s (BGS) University Funding Initiative (BUFI) Annual Science Festival. Held at Herriot-Watt University, Chloe’s poster ‘Modelling the Interations Between Coasts and Estuaries’ featured a demonstration of Humber in a Box, and she won the “Best Overall Poster” award and £200.
“I presented my project which focuses on the interactions between coast and estuarine environments and I used the Google Cardboards to show one of the numerical models that I am using to carry out my research” – Chloe Morris
The event aimed to bring together current BUFI students and provide them the opportunity to share their research with each other, staff from the BGS, researchers at Herriot-Watt University, and local sixth-form students.
Chloe’s research aims to couple two numerical models together to simulate interactions between the Humber Estuary and the Holderness Coast. This is important as erosion from the cliffs washes a lot of sediment into the Humber Estuary and this can cause changes to the shape and depth of the Estuary bed, potentially causing problems to things like shipping traffic. Using models like this, Chloe will be able to make predictions of how climate change might effect the Estuary in the future.
Chloe used the Humber in a Box demo and Google Cardboard headsets to demonstrate how numerical models work.
“It’s difficult to explain or show on a poster what a numerical model is or what it does, but the Google Cardboards were a really useful tool that helped me to explain my methods to a mixed audience” – Chloe Morris
Well done Chloe, we look forward to seeing more of your research in the future.