Explore this page for links to games you can play elsewhere on the web and links to resources for games you can play at home.
Unless stated otherwise, copyright for all games belongs to the developers.
Crabby’s Reef – a retro-style arcade game by the SeriousGeoGames Lab that highlights the impacts of ocean acidification on marine animals. This game was supported by an EGU Outreach Grant. This game can be played in the browser.
Reef Architect – Build a resilient eco-system for your reef and see how well it copes with future challenges. Made by Brazil-0034 and submitted to the EGU Videogame Jam 2021. This game can be played in the browser.
Beyond the Ice: An immersive VR geo-challenge – An immersive VR geo-challenge for the Hallett Cove Geological Heritage Site, South Australia. Submitted by University of South Australia to the EGU Videogame Jam 2021. This game is best experienced by downloading and uses virtual reality kit. Click link to see other play options.
Dice Eruption – A solo print-and-play game about pushing your luck for the largest eruption. Submitted by HirsuteNewt to the EGU Game Jam 2021. This is a Print and Play game.
Fishery Boom – Print & play game for 2-4 players about fishery management and the tragedy of the commons. Submitted by andymakespasta to the EGU Games Jam 2021. This is a Print and Play game.
Kites – You must glide around the world, gathering hidden bows and beat your rivals! Submitted by FitzG to the EGU Games Jam 2021. This is a Print and Play game.
Taphonomy: Dead and fossilized – This game is modeled after the Ya Ha Tinda Lagerstätte, an Early Jurassic-aged fossil deposit in Canada (developed by Drs. Anna Weiss and Dr. Rowan Martindale). Through competitive gameplay, players learn about taphonomy (i.e., processes that affect an organism as it fossilized); they explore how the organism’s biology, the environment it was deposited in, the physical and chemical changes during burial and decomposition, as well as discovery biases, can influence whether or not an organism is collected. Players attempt to preserve the best fossil collection by “time traveling” to the Jurassic; there they protect their specimens from taphonomic factors (either from random environmental events or other players) and learn what processes enhance or diminish preservation. Players then return to the present to recover their specimens and learn that collection issues can also bias sample recovery.
A “Print & Play” version can be downloaded here: https://doi.org/10.18738/T8/NQV2CU.
The Jamboard version can be found here: https://jamboard.google.com/d/1JPeAo4M1BWAqTEz8gTskrXYh1V9gEltedHvKF6pQVnQ/edit
The paper about the game’s use in undergraduate classrooms is available from the Journal of Geoscience Education: https://doi.org/10.1080/10899995.2019.1693217. A virtual version of the game is also on Tabletop Simulator.
Reef Survivor – Designed by Dr. Martindale, Reef Survivor is modeled around reef (paleo)communities, the natural and human-made threats they face, as well as how reef builders and dwellers interact, evolve, and adapt. The goal of the game is to build a healthy, diverse reef ecosystem that can survive natural disasters. Each player (or team of players) is a conservation expert in charge of keeping their reef healthy. Over time, environmental conditions can change; for example, global temperatures rise or fall, and more or less nutrients are washed off the land and onto the reef. Over many years and generations, species may change as well through genetic mutation, the influx of new organisms (migration), and environmental pressures that affect organisms in different ways (natural selection).
The Jamboard version can be found here: https://jamboard.google.com/d/1vFYcAe-PujfeW6SVVteV8XFyZTfpqn-GWiC0SUlneFk/edit?usp=sharing
A virtual version of the game is also on Tabletop Simulator.